Gex 3DO gameplay screenshot

Gex [0092]

System: 3DO Release date: 1994 Gex on the 3DO is the game that decided a wisecracking gecko with a chip on his shoulder was exactly what the platforming genre needed, and the 3DO’s CD-ROM drive was exactly the tool to deliver it. This Gex title launched as a genuine 3DO exclusive before later finding its…

Shadow of the Beast Amiga gameplay screenshot

Shadow of the Beast [0091]

System: Commodore Amiga Release date: 1989 Shadow of the Beast on the Commodore Amiga is the game that made every Amiga owner’s mate come round just to watch the parallax scrolling, whether or not anyone actually intended to play it. This Shadow of the Beast title from Psygnosis wasn’t really trying to be a great…

Zool Amiga gameplay screenshot

Zool [0090]

System: Commodore Amiga Release date: 1992 Zool on the Commodore Amiga is the game that turned a bag of Chupa Chups into one of the most ferociously fast platformers the format ever produced. This Zool title arrived courtesy of Gremlin Graphics with a single, unapologetic mission – beat Sonic at his own game on hardware…

Double Dragon [0089]

System: Sega Master System Release date: 1988 Double Dragon on the Sega Master System is the port that had absolutely no right to be as playable as it turned out – and yet here we are. This Double Dragon title took Technos Japan’s legendary 1987 beat-em-up – the one that defined a genre, invented co-op…

Micro Machines [0088]

System: Sega Mega Drive Release date: 1994 Micro Machines on the Mega Drive is the game that proved the best racing title on a 16-bit console didn’t need to feature full-size cars, realistic physics, or a single straight piece of road. This Micro Machines title took Codemasters’ brilliant top-down racer and gave it the Mega…

Netherworld [0087]

System: Commodore 64 Release date: 1988 Netherworld on the Commodore 64 is the game that Hewson Consultants built when they decided scrolling shooters weren’t quite weird enough yet. This Netherworld title drops you into a surreal alien underworld bristling with bizarre creatures, strange organic architecture, and the kind of psychedelic enemy design that suggests the…

Tomba! [0086]

System: Sony PlayStation Release date: 1997 Tomba! on the PlayStation is one of the most charming, inventive and criminally overlooked games the platform ever produced – and the fact that original copies now sell for hundreds of pounds proves that the people who found it knew exactly what they had. This Tomba! title is a…

Jumping Flash [0085]

System: Sony PlayStation Release date: 1995 Jumping Flash on the PlayStation is the game that looked at the first-person perspective, decided it wasn’t being used ambitiously enough, and gave it to a robotic rabbit who can jump three times in mid-air and look straight down at the ground below. This Jumping Flash title arrived as…

MediEvil [0084]

System: Sony PlayStation Release date: 1998 MediEvil on the PlayStation is the game that gave us a hero who was killed by the very first arrow fired in battle and spent the next hundred years getting quietly more embarrassed about it. This MediEvil title dropped you into the skeletal remains of Sir Daniel Fortesque -…

Wipeout [0083]

System: Sony PlayStation Release date: 1995 Wipeout on the PlayStation is the game that walked into 1995, looked the entire games industry in the eye, and told it to grow up. This Wipeout title wasn’t just a racing game – it was a statement. Psygnosis built an anti-gravity racer set in 2052, handed the visual…